OBJECTIVE OF MAGIC MAZE: The goal of Magic Maze is for all gamers to get away the shopping center withinside the given time.
NUMBER OF PLAYERS: 1 to eight Players
MATERIALS: 1 Sheet of Stickers, 1 Theft Tile, 1 Score Sheet, 1 “Do Something!” Pawn, 1 Timer, nine Action Tiles, 12 Out of Order Tokens, four Hero Pawns, 24 Mall Tiles, and Instructions
TYPE OF GAME: Cooperative Board Game
AUDIENCE: Ages eight and Up
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OVERVIEW OF MAGIC MAZE
After dropping all in their possessions, a dwarf, an elf, a warrior, and mage paintings cooperatively to scouse borrow their requirements from the nearby shopping center. All gamers, appearing because the 4 heroes, need to paintings collectively to finish their thefts on their own. Players aren't capable of get admission to matters collectively, and this calls for the maximum cooperation a good way to get all and sundry out in time.
SETUP
Based at the situation that the gamers pick to play, the mall tile deck is setup. The beginning tile is positioned withinside the center of the gambling area, and the 4 heroes are positioned withinside the 4 center spaces. The robbery tile and out of order tokens are locations to the aspect.
The movement tiles that correspond to the wide variety of gamers are given to every player. Everyone ought to be capable of see every different’s movement cards. The movement tiles ought to face the equal route because the beginning tile in the course of the path of the sport. Players are allowed to speak as a lot as they need all through the setup phase, however as quickly as it's miles entire, silence is required.
GAMEPLAY
The sport is performed in 4 special steps. The first is exploring the mall. The 2nd is to transport every pawn to the object area that suits their color. Once all the heroes have reached their items, they steam them on the equal time. At this point, the alarm is triggered, and the timer begins.
The gamers then have 3 mins to get out with out being captured. The robbery tile ought to be flipped in order that the b aspect faces upwards. Once a hero reaches the exit, he's eliminated from the board. Players can entire any movement that they desire so long as it's miles on their movement tile. If it isn't on their movement tile, they're now no longer capable of do it.
Actions encompass moving, the usage of a vortex, taking the escalator, and exploring. Each of that are defined at the movement cards. Players aren't allowed to speak with every different until it's miles through watching every different or giving the “Do Something!” pawn to each other to reveal that some thing desires done. When they turn the timer, they are able to speak so long as they need, so long as no moves are completed. When an movement is completed, all conversation has to end.
END OF GAME
The sport involves an result in special ways, each figuring out if the gamers have received or lost. If the gamers get out earlier than the timer is done, the gamers win the sport, and the sport involves an end. If the timer ends earlier than the gamers have escaped, then the gamers lose, and the sport involves an end.